Common Melee Weapons
Melee weapons still exist as sidearms and support during a boarding action. Though a few militaries still train and equip their soldiers with melee weapons for close in fighting.
Saddle-Sword
A curved sword that is worn above the hip so it can be drawn while riding a horse or Roto-hobyn. It is slightly back-curved to allow for a smooth draw and cut while mounted.
- Chop - If you spend a set to deal critical damage, you may deal an extra 2 damage.
- Markets: N/A
- Price: 8 Pence
Folksword
Also called a Beggar's Blade, this short work sword is typical amongst commoners that need some means to protect themselves. It’s useful for a variety of simple hewing tasks and most simple folk carry one.
- Chop - If you spend a set to deal critical damage, you may deal an extra 2 damage.
- Markets: Commoners
- Price: 6 Pence
Boiler-Wrench
A common tool of the Boilerworkers for tightening and fixing machinery in the Boilerworks. It doubles as a heavy club in a pinch as well.
- Bash - if you spend a set to knock an opponent down, it deals Critical Hit damage as well
- Markets: Commoners, Industry
- Price: 4 Pence
Boarding Axe
A common axe used in boarding actions to breach doors and skulls alike.
- Heavy - Gain a die when using both hands to attack.
- Markets: Merchants, Commoners
- Price: 10 Pence
Buckler
Light weight shield to block incoming attacks.
- Guard - Gain a die to Defend against melee attacks only. This bonus stacks across multiple weapons.
- Markets: N/A
- Price: 6 Pence
Dagger
Simple stabbing weapon, designed to bypass armor by sliding through the plates at the joints and weak points.
- Stab - The first Set spent ignores Armor, when attacking with this weapon.
- Markets: N/A
- Price: 4 Pence
Truncheon
A non lethal subduing weapon used by civic watches to handle bystanders or bring people in alive, but not necessarily awake.
- Subduing - Gain a die if you choose to deal all Damage as Stun Damage.
- Markets: Law, Commoners
- Price: 4 Pence
Improvised Weapon
Improvised weapons are dodgy and unwieldy. Whatever benefit they have, they tend to lose it in their make-shift nature.
- No traits
- Markets: N/A
- Price: 0 Pence