Dwarven Abilities
Gain each of the following Abilities below
Petrification
As dwarves age, their bones harden and condense till they are as tough as granite. Eventually, for extremely long lived dwarves, the bones start to fuse at the joints, locking the body in place.
- Dwarves are immune to Maims. Any maim they receive deals two dice in stun damage instead.
- Dwarves have an extra point of armor that stacks with any other armor they are wearing.
Brought Low
The dwarves that survived live a shadow of their former glory. Currently, the last Dwarven clan barely gets by with menial labor and any job that comes their way.
- Dwarves only get equipment from one of their two backgrounds.
- When you roll personal wealth, roll only 1 die.
Stout
Dwarves are short in legs but sturdy in build.
- Dwarves get one less Action Point than normal.
- Reduce the Action Point Penalty of armor by two points for any armor worn.
Tunnelsense
Dwarves have a supernatural ability to act in the dark from generations of moving through pitch black tunnels and caverns.
- In melee range, Dwarves are able to function perfectly in the dark, allowing them to move and act unimpeded to objects near them. They are still blind and unable to see, but have a sixth sense of their surroundings.
Clan Cohesion
Dwarves stick together and are not afraid to ask for help, and offer it back if needed.
- Gain "Clan Bhoridan" as a Connection.
- When using your "Clan Bhoridan" Connections, gain an additional die.
Language
- Fluent in Dwarven and Nafgallan
Next, choose your Lineage