Expert
Skilled hands, clean or dirty, tend to find opportunity in every settlement. Experts are commonly ironworkers, traders, craftsmen, pilots and other skilled professionals.
Trade Skill
Skilled work that pays, the trades keep industry alive.
- Apprentice Rank: This ability can be purchased for the first time to gain the Apprentice Rank.
- Choose a field of training from the below list:
- Animal Care, Brewing, Ironworking, Fishing, Leathercraft, Woodworking, Wining, some other field with the Judge's approval.
- On any rolls where you attempt to use your Trade Skill, gain a die.
- Low Wages: On an Apprentice Insight Roll, you can spend a Downtime Action working and earn Pence equal to the Face of each Set you spend.
- Journeyman Rank: This ability can be purchased a second time to gain the Journeyman Rank.
- In all instances, gain two dice instead of one.
- Choose an additional field of training.
- Mid Wages: On a Journeyman Insight Roll, you can spend a Downtime Action working and earn Sterling equal to the Face of each Set you spend.
- Master Rank: This ability can be purchased a third time to gain the Master Rank.
- In all instances, gain three dice instead of two.
- Choose an additional field of training.
- High Wages: On a Master Insight Roll, you can spend a Downtime Action working and earn Ingots equal to the Face of each Set you spend.
Operation
Piloting, driving, and operating heavy machinery.
- Apprentice Rank: This ability can be purchased for the first time to gain the Apprentice Rank.
- Choose a vehicle you are trained in operating from the below list:
- Light Airships, Heavy Airships, Trains, Tanks, Motor Coaches, Roto-hobyn/motorhorse.
- DEVNOTE: FINALIZE THIS LIST OF VEHICLES LATER
- On rolls to operate a vehicle you are trained in, gain a die.
- Low Wages: On an Apprentice Insight Roll, you can spend a Downtime Action working and earn Pence equal to the Face of each Set you spend.
- Journeyman Rank: This ability can be purchased a second time to gain the Journeyman Rank.
- Choose an additional vehicle to be trained in.
- In all instances, gain two dice instead of one.
- Mid Wages: On a Journeyman Insight Roll, you can spend a Downtime Action working and earn Crowns equal to the Face of each Set you spend.
- Master Rank: This ability can be purchased a third time to gain the Master Rank.
- Choose an additional vehicle to be trained in.
- In all instances, gain three dice instead of two.
- High Wages: On a Master Insight Roll, you can spend a Downtime Action working and earn Ingots equal to the Face of each Set you spend.
Mercantile
Bargaining, managing a business, accounting, and general skill with finances.
- Apprentice Rank: This ability can be purchased for the first time to gain the Apprentice Rank.
- On rolls to find items in the market, trade, and business negotiations, gain a die.
- Low Wages: On an Apprentice Rationale Roll, you can spend a Downtime Action working and earn Pence equal to the Face of each Set you spend.
- Journeyman Rank: This ability can be purchased a second time to gain the Journeyman Rank.
- In all instances, gain two dice instead of one.
- Mid Wages: On a Journeyman Insight Roll, you can spend a Downtime Action working and earn Sterling equal to the Face of each Set you spend.
- Master Rank: This ability can be purchased a third time to gain the Master Rank.
- In all instances, gain three dice instead of two.
- High Wages: On a Master Insight Roll, you can spend a Downtime Action working and earn Ingots equal to the Face of each Set you spend.
High End Marketeer
You have license from the Merchant’s guild to sell to high end clientele and market your goods in some of the more restricted markets, such as the Nafgallan Palace District and the Hekadian Banner Precinct.
- Gain a die on any roll to determine Wages when in a major city-state
- On any roll to determine wages, gain 2 more currency than normal.
Market Vulture
You know the fundamentals of market politics and can find deals anywhere.
- Apprentice Rank: This ability can be purchased for the first time to gain the Apprentice Rank.
- Pick one of the connections you currently have.
- Gain an additional die to any of these chosen connections when hunting for items to acquire.
- Journeyman Rank:
- Pick a different Connection.
Field Mechanic
When out in the field, the only person that can make repairs is you. You've used these machines enough to know them inside and out, and can field strip them to find problems if you have to.
When repairing a vehicle, machina, or other machine that a class ability gives you bonuses on using or operating, gain a die.