Step 3. Choose Your Tenets
Makes sense of your character concepts and talk to the other players in your party.
Tenets are the only way to gain experience in Hexenritter. They are a reward for staying true to your character’s motives and grant you 1 Experience Point once per game per Tenet enacted. Renouncing a Tenet will also yield an Experience Point and will lose you the Tenet. New Tenets can be acquired in between game sessions.
In this step you will have to rationalize and choose two personal Tenets.
- Bonus XP: Assist a player in a die roll.
- Renounce: Decline to help when asked.
- Bonus XP: Help the helpless or unfortunate.
- Renounce: Leave another to their bitter fate.
- Bonus XP: Beg for mercy, successfully flee, or hide from a fight.
- Renounce: Stand up to aggressors and fight them off.
- Bonus XP: Complete a task in the face of life-threatening risk.
- Renounce: Back out of a task because it’s too dangerous.
- Bonus XP: Leap into danger before anyone has a chance to form a plan.
- Renounce: Form and execute a plan successfully.
- Bonus XP: Kill someone that is helpless or at your mercy.
- Renounce: Spare or save a life.
- Trick someone into doing something that benefits you.
- Renounce: Come clean with a successful deception.
- Bonus XP: Get in trouble while investigating something.
- Renounce: Pass up an opportunity to learn something new.
Revelry - You're the life of the party! Wine, and song and wenches are how you unwind.
- Bonus XP: Spend Rare currency on a celebration or party.
- Renounce: Kill the mood of a party or hit rock bottom.
Innocence - You're trusting and you take people at their face value.
- Bonus XP: Choose to fail any roll to persuade or deceive and then proceed to take things at face value.
- Renounce: Get your trust betrayed.
- Bonus XP: Visiting and recording a new and exciting city, town, culture, monument or landmark.
- Renounce: Decline a chance to visit a new place.
- Seducing someone successfully.
- Renounce: Settling down or refusing a lover.
Foolishness is faster than hesitation, every time. You have no patience for the enemy to make their move first.
- Be the first person to attack in a scene.
- Renounce: De-escalate a violent situation.
Sticky Fingers -
- Bonus XP: Taking something that isn't yours and not getting caught.
- Renounce: Returning something that isn't yours.
- Bonus XP: Creating or crafting something.
- renounce: destroying or dismantling something you have built.
- Bonus XP: Earning coin during a downtime action.
- Renounce: Fail to find work or make money.
Oathkeeper - Your word is bond. When you give it, it is as good as done.
- Bonus XP: Getting into trouble trying to keep your word.
- Renounce: Break your oath.
- Bonus XP: Defend or aid a specific person, or group of people.
- Renounce: Put lives at risk for a cause.
- Bonus XP: Complete a deal, trade or agreement to exchange goods or services.
- Renounce: Be the first to break a deal or refuse to negotiate.
Comic Relief -
- Bonus XP: Telling jokes in character and making others laugh or groan.
- Renounce: Being somber and solemn.
- Bonus XP: Right a wrong committed against another.
- Renounce: Unjustly wrong another.
- Bonus XP: Defeat your enemies in a combat encounter.
- Renounce: Talk your way out of a potentially violent situation or surrender.
- Bonus XP: Take the opportunity to learn something new or study something.
- Renounce: Destroy knowledge or deem it too dangerous to share.
- Bonus XP: Loot the dead
- Renounce: Respect the dead and bury them with their valuables or leave the dead to rest.
- Bonus XP: Others fulfill a plan you suggest.
- Renounce: A plan you suggest backfires or fails.
- Bonus XP: Aiding or protecting a certain organization.
- Renounce: Putting this organization at risk for any reason.
Preaching the tenets of your religion to others has always given you joy and bolstered your faith.
- Bonus XP: Perform or partake in ceremonies of your deity.
- Renounce: Abandon or Betray the principles of your deity.
- Bonus XP: Getting paid or putting money before someone else.
- Renounce: Charity work or giving away money.
Next, Choose your Personal Items