Step 5. Finish Off Your Character Sheet
This is the numerical meat and potatoes of your character sheet. It's where we set up your character's strengths and weaknesses, along with how you are defined when rolling dice.
1. Set up your 5 Primary Stats
Prime stats are the most basic elements of your character that propagate into each aspect later on. Prime stats never directly affect the game or your character, but rather are components of rolls later on.
Primary Stats range from 0 to 3. Human average is 1-2.
- Strength (STR) - Physical brawn and toughness.
- Speed (SPD) - Finesse, quickness and coordination.
- Intellect (INT) - Intelligence, knowledge, and logic.
- Acuity (ACU) - Wits, creativity and perception.
- Resolve (RES) - Mental fortitude, courage, concentration.
You get 7 points total to distribute amongst these 5 stats.
Need more information on Primary Stats? Go here
2. Calculate your Derived Stats.
Derived stats are the numbers used to determine your dice pool. Aside from bonuses and penalties, they determine how many dice you get to roll in any uncertain situation.
There are five derived stats, ranging from 0-6 with 3 being average. Each derived stat is based off of two Primary Stats.
- Athletics (STR + SPD)
- Reflex (SPD + ACU)
- Mettle (STR + RES)
- Insight (INT+ACU)
- Rationale (INT + RES)
A derived stat of zero automatically forfeits any Roll.
Need more information on Derived Stats? Go here
3. Set up your Dynamic Pools
You get 3 Action Points without any special abilities or penalties.
If you're an Elf in light or no armor, you have 4 per your racial ability
If you are a Dwarf you have 2.
For each point of Weight Penalty from armor, reduce your Action Point total by one.
Your Health is equal to your Mettle +5
If you are an Elf, then take two less Health per your racial penalty.
Need more information on Dynamic Pools? Go here
Next, establish the party